Leonardo Art/Science Evening Rendezvous of 13 December 2017

Exploring the Frontiers of Knowledge and Imagination, Fostering Interdisciplinary Networking
UC Berkeley, 13 December 2017
Soda Hall (corner of Hearst and LeRoy), Room 310
NOTE: Use the WEST-entrance of SODA Hall entering from Etcheverry Plaza.
Chaired by Piero Scaruffi

The LASERs are a national program of evening gatherings that bring artists and scientists together for informal presentations and conversation with an audience. See the program for the whole series. The event is free and open to everybody. Email me if you want to be added to the mailing list for the LASERs. Like previous evenings, the agenda includes some presentations of art/science projects, news from the audience, and time for casual socializing/networking. This event is kindly sponsored by the Minerva Foundation.
Where: UC Berkeley
Soda Hall, Room 310
NOTE: Use the WEST-entrance of SODA Hall entering from Etcheverry Plaza.
Campus map
Program (the order of the speakers might change):
  • 7:00-7:25: Melissa Merencillo (Virtual Reality Designer) on "Where We Are in XR (X Reality: Augmented, Virtual, Mixed and Cinematic Realities)" Augmented Reality and Virtual Reality of the last 12 months... Read more
  • 7:25-7:50: Jonathan Moscone (Yerba Buena and Institute for the Future) on "TBA" Abstract forthcoming... Read more
  • 7:50-8:10: BREAK. Before or after the break, anyone in the audience currently working within the intersections of art and science will have 30 seconds to share their work. Please present your work as a teaser so that those who are interested can seek you out during social time following the event.
  • 8:10-8:35: Allen Saakyan (Eureka! Science Comedy) on "TBA" Abstract forthcoming Read more
  • 8:35-9:00: Meredith Drum (Video Artist) on "TBA" Abstract forthcoming Read more
  • Discussions, networking You can mingle with the speakers and the audience

See also...
  • Other LASER series
  • Archive of past LASERs
  • Leonardo ISAST
  • Art, Technology, Culture Colloquia
  • CODAME
  • Other LASER series
  • ScienceSchmoozer
  • LAST Festival
  • Other recommended events
    Bios:
    • Meredith Drum creates videos and animations as single-screen shorts and multi-screen installations; in addition to her solo work she often collaborates with other visual artists as well as dancers, architects, writers, urban planners, computer programmers and scientists on location-based public projects, movement research, augmented reality apps and books. Her work has been supported by grants and residencies from the Lower Manhattan Cultural Council, iLand, the Bronx Museum of the Arts, Paths to Pier 42, the Wassaic Project, the Experimental Television Center, Wave Farm Transmission Arts, ISSUE Project Room, HASTAC and the University of California Institute for Research in the Arts. She exhibits frequently in NYC with recent shows at Recess Art; the Film Society of Lincoln Center; Radiator Gallery; the Bronx Museum of the Arts; the Scope Art Fair; Galapagos Art Space; and internationally at ISEA Dubai; Rio de Janeiros Environmental Film Festival; Cinema Planeta Film Festival in Mexico City; Museo Valenciano de la Illustracion y la Modernidad, Valencia, ES; and other places. Her research considering mobile media, somatic communication and social critique has been published in scholarly journals including Media-N, spring 2012 (CAAs New Media Caucus). She has co-produced/released seven kinesthetic Augmented Reality iOS apps. With artist Rachel Stevens, she co-created The Oyster City Project - a constellation of projects and events that draw attention to relationships between urban marine ecology, urban planning, neighborhood life, politics, economics and environmental justice. One component of Oyster City is an AR walking tour and game featuring 3D objects and text in real space visible with an iOS device that highlights the history and future of oysters in NYC. Another is Fish Stories Community Cookbook a collection of seafood recipes, local histories, stories, drawings and ecological information contributed by people who live and work in the Lower East Side of New York City. Fish Stories was compiled and produced by the Oyster City Project for Paths to Pier 42 and distributed at the Paths to Pier 42 Fall Celebration on October 25, 2015.
    • Melissa Merencillo is an X-Reality (XR = AR/VR/MR) enthusiast and technophile focusing on social presence, behavioral communication and interaction design in digital reality systems. She received her Bachelor of Arts in Mass Communication from California State University East Bay (2012) and a Master of Arts in Multimedia in Interaction Design also from California State University East Bay (2017). Her work on the collaborative thesis, Project: This Way!, explored the concepts of copresence in VR and was shown at the VR Mixer of the Game Developer's Conference in San Francisco, Maker Faire Bay Area in San Mateo, and at the symposium, If You Weren't: Playing with Realities in ARG, AR, and VR held at Stanford University in Palo Alto. She is a member of various AR/VR MeetUps and attends industry conferences on AR/VR technology throughout the Bay Area. She is currently the Instructional Support Technician II and Video Lab Coordinator of the Department of Communication at California State University East Bay supporting courses in digital video and media production.
    • Jonathan Moscone (Yerba Buena and Institute for the Future)
    • Allen Saakyan is a science educator that bands people together through empathy and truth. He hosts Eureka! Science Comedy show and presents profoundly enlightening talks across universities & corporations. On Wednesday, December 13th at UC Berkeley at 6 pm, he will present The Greatest Story Ever Told which spans across 5 main topics: Spacetime, Evolution, Consciousness, Machine Intelligence, and Simulation Theory. Get your smarty pants on and come enjoy!
    • Piero Scaruffi is a cultural historian who has lectured in three continents and published several books on Artificial Intelligence and Cognitive Science, the latest one being "The Nature of Consciousness" (2006). He pioneered Internet applications in the early 1980s and the use of the World-Wide Web for cultural purposes in the mid 1990s. His poetry has been awarded several national prizes in Italy and the USA. His latest book of poems and meditations is "Synthesis" (2009). As a music historian, he has published ten books, the latest ones being "A History of Rock and Dance Music" (2009) and "A History of Jazz Music" (2007). His latest book of history is "A History of Silicon Valley" (2011). The first volume of his free ebook "A Visual History of the Visual Arts" appeared in 2012. His latest book is "Intelligence is not Artificial" (2013). He has also written extensively about cinema and literature.

    Extended abstracts:

    Saakyan
    Abstract forthcoming


    Drum
    Abstract forthcoming


    Moscone
    Abstract forthcoming Abstract forthcoming


    Merencillo
    I will share first-hand experiences with the evolving technology of AR/VR hardware and software through events and major conferences that took place in the Bay Area this past year. Events include the VRX USA, World's Fair Nano SF, Game Developer's Conference, ALT+CTRL, Silicon Valley VR Expo and XTech Expo. At these events, I demoed technology and spoke with developers and designers who are creating new methods for users to experience digital reality systems in ways that we thought would only exist in futuristic movies. Through VR haptic technology we can feel the 3D objects in VR with our fingers or feel the vibrations of the VR environment through our chest, by using wearable EEG sensors we can visually monitor our brain activity through an app or use our minds to manipulate objects in a game or control drones in flight, there is the ability to now smell in VR environments with microfans and artificial scents embedded in VR headsets, or attend holographic meetings in a virtual space where you can see the actual bodies of other people and not just their artificial avatars. The Bay Area has numerous events and opportunities to experience the possibilities and potential of AR/VR technology. We live in an area where we can learn about where this technology is going and what our future reality may become.


    Photos and videos of this evening

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