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Life/Art/Science/Technology (LAST) Festival
The Art
                           
                           
Life/Art/Science/Technology (LAST) Festival
The Art

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The L.A.S.T. Festival

Art of the LAST Festival


The Life Art Science and Technology (L.A.S.T.) festival includes a gallery of high-tech art, the Interactive Digital Experimental Art (IDEA) exhibition. It celebrates the confluence of art with the multiplicity of new media technologies and nascent sciences that are transforming sociality and experience in the 21st century. The exhibition (our "playground") features a dozen interactive digital installations that break the "Do not touch!" taboo of the traditional museum and are inspired by the high-tech world of the 21st century. Here is a list of art installations:



Cere Davis: Water Organ

Cere Davis is a acousto-kinetic sculptor, engineer, musician and dancer with a background in computer systems architecture, physics and vocal improvisation. Her work crosses the boundaries between engineering, soulful expression, and laboratory experimentation, inviting the audience to vicariously re-experience and re-explore our everyday experience of science and technology through a new lens.

Water Organ is a kinetic sculpture that plays an ambisonic musical composition as inductive forces transform floating resonant vessels into moving speakers. Participants trigger a random process generating electronic tones sent into seven copper inductive coils placed under water. Magnets underneath floating vessels transform upcycled steel "tin" lids into audible speakers, each resonating with a unique timbral character while passing over copper inductive speaker coils. A seven toned ambisonic composition emerges from the minute vibration of each steel vessel floating above the water. The audible volume of each vessel varies according to a complex interplay between a vessel's resonant frequency and the frequency of the electromagnetic audio signals being sent through the coils. Kinetic motion emerges from a semi-chaotic imbalance of inductive and magnetic forces periodically pushing and pulling magnetic vessels towards and away from the coils as the electrical current reverses direction. This work offers a calming natural meditative "Koi pond" like behavior.

Eric Parren: Breeder

Eric Parren is an interdisciplinary artist. His work explores modes of perception and the physics of light and sound to make links between the past, the present, and what is to come.

Breeder is a software application designed to let people playfully explore the principle of artificial evolution. The software is based on the concept of "the Biomorph" as proposed by the British evolutionary biologist Richard Dawkins in his book The Blind Watchmaker. Variables such as the colors, patterns, and movements of abstract visual elements are encoded into an artificial DNA. The visitor can crossbreed the genetic codes of these elements by selecting two of them to produce a new generation. The new generation inherits different genetic traits from both selected parents. Each child's genetic code is also slightly mutated in order for new genetic traits to arise over the course of multiple generations. This leads to an endless stream of rhythmically pulsating shapes that highlight the poetic beauty of the evolutionary process.

Garret Beleu: VidAudio

Garrett Beleu is an alumnus from the CADRE Media Lab at San Jose State University. His artwork creates new experiences from familiar technologies in a combination of traditional and new media.

VidAudio creates an interface for exploring a city locale and its inhabitants as sonic, audio textures. The artwork features a live webcam feed which users can manually reposition while the video's color data is converted into digital audio. A monitor and touchpad interface will allow users to manipulate parameters of the video to audio conversion. By translating video feed into audio, users will be able to explore and experience their visual surrounds in a novel manner.

Gary Boodhoo: Deep Dream Vision Quest

Gary Boodhoo combines videogames and machine learning to create interactive science fiction. A Jamaican-born industry veteran, millions of players around the world use the interfaces he invented for games including Madden NFL, The Sims, Star Wars: The Force Unleashed and The Elder Scrolls Online. His work examines how digital environments overlap real ones.

Deep Dream Vision Quest is a neural image synthesizer that creates multiplayer hallucinations and turns dreaming into a shared experience. Our interactive video installation shows the world to a neural network through a live camera. Clusters of artificial neurons light up when the machine recognizes features it has learned before. Using Google's inceptionism method, we synthesize images (dreams) from neural signals. We loop these and project video back into the installation space.

Jeffrey Yip: Lucy

Jeffrey Yip is a new media artist highly interested in the intersection of art and technology. His work revolves around creating environments by integrating visualizations in unison with sound.

Lucy is a 360 degrees projection-mapped octahedron. This sculpture, suspended in the air, resembles a diamond in the sky nodding to one of The Beatles' greatest hits. This object acts as a 360 video screen. Spectators are encouraged to navigate around the piece for a more dynamic experience. Lucy draws inspiration from the supernatural utilizing optical illusions to further communicate the idea of a futurist mysticism.

Jennifer Berry: B Code

Science and art have played dual roles in Jennifer Berry's life, and she uses these tools to share her explorations with a greater audience to affect real change in the world. Berry's art practice includes sculpture in traditional mediums as well as new media.

B Code is a living, biological 3D printer that employs honeybees to create sculptural forms in beeswax. Honeybees developed the world's first additive manufacturing over millennia of evolution, and Jennifer Berry harnesses their technology to create hive systems that enhance the natural tendencies of bees. Together they produce sculptural forms never before possible by human technology or nature alone. The technology bees have developed as 3D printers uses the strength of the hexagon in combination with natural plastics to create living structures, and in highlighting this technology, Berry inspires designers, engineers, and artists to rethink how we build our own environments.

Kim Anno, Ricardo Rivera, Kristina Dutton & Nathan Clevenger: In the Hour of Butterflies

Kim Anno is a director, producer, painter, photographer, and book artist whose work has been exhibited by museums nationally and internationally. She has been a professor at the California College of the Arts since 1996. Anno has been at work on an epic social practice filmmaking project: Men and Women In Water Cities, which is a longer term work made with local actors, citizens in coastal communities who are grappling with sea level rise. Anno's films have been screened internationally. Anno founded the nonprofit Wild Projects to foster international collaborations through fearless art, film, and performance productions.

Ricardo Rivera has been an exhibiting artist since 2001, and currently mines databases of information and cultural research to trigger images and memories through the viewer's physiological experience of the work.

Kristina Dutton is a composer and violinist who works in a wide range of musical settings, moving freely between improvisation, new music, and interdisciplinary collaboration.

Nathan Clevenger has been composing and performing music at the boundaries of jazz, chamber music, and popular music from an early age.

In the Hour of Butterflies is an interactive sculpture installation, created by the collaborative team of artist Ricardo Rivera, artist Kim Anno, and composer Kristina Dutton, with additional sound design and composition by Nathan Clevenger, and in collaboration with Dr. Arnaud Martin, professor and researcher at George Washington University's Department of Biological Sciences. This work presents the staccato fluttering and slow movements of butterflies in scientific observation. Film footage captures butterflies in captivity and in the process of release. They feed on sugar infused sponges, and release themselves from slumber. Butterflies such as the painted lady/thistle butterfly are prolific in the U.S., and commonly studied in research laboratories, yet, while seemingly ubiquitous, they are fragile creatures, metamorphosed into adults for only a fleeting matter of weeks. Sound and music is composed as interactive elements commanded by the gesture of the viewer, magnifying the sense of intimacy, wonder, curiosity and fragility. The temporal life of the butterfly is presented as an ephemeral sculpture using two transparent screens developed by Samsung for research and development, then repurposed as art. The wonder and intimate spectacle of the animal life of a butterfly is experienced as a viewer interacts by gesturing in proximity to the translucent screens.

Kostas Daflos: Cipo_program

Kostas Daflos is an architect and new media artist based in Athens. He explores through the Cipo_program methods between art and architecture in everyday life.

The Cipo_ vehicles are based on an interactive DIY hybrid toolkit that composes different separated cases allowing different functions between them. These units are linked to each other; adapted with different ways. The project is oriented on the one hand to the concept of the Lego tools partition, and on the other hand, from the literature, to the partition of Kafka's novel (1919) named "In der Strafkolonie". Intended for temporary interventions in city life events, they also appropriate concepts from the function, typology and melodies of the old automated mechanical handmade musical boxes or instruments organs from the 19th century and the gift machines from the 20th century, as well as the concept of the mobile barrel organ.

Pantea Karimi: Shelf Garden

Pantea Karimi is a printmaker and painter and also holds a professional degree with work experience in graphic design. Her work is an exploration into the pages of medieval and early modern scientific manuscripts, particularly, Persian, Arab and European and the long-term exchange of knowledge across these cultures. She uses prints, paintings, site-specific installations and video projections to create a novel and dynamic visual interpretation of the scientific concepts and ideas presented in the manuscripts.

The Shelf Garden installation is composed of medieval plants planted in vases on pharmacy pusher-kit shelves and a lighting system for horticulture of these plants. The plants are those found in the 12th-century Herbal of al-Ghafiqi manuscript on medicinal plants. The shelf Garden addresses an indirect criticism of today's commercial pharmaceutical practices and the current human condition in relation to commercial drugs as well as our own growing disconnect with nature. This installation not only highlights these "medieval plants" and their healing benefits, but also offers an approach to healthy Placemaking and public engagement with natural elements and their conversion process in an urban life setting.

Purin Phanichpat: Connect Our Efforts

Purin Phanichphant's works are often playful, interactive, and simple, combining his fun-loving Thai roots, an obsession with knobs, buttons, and screens, and his training as an interaction designer. He was Principal Product & Interaction Designer at IDEO. His most recent works include a land-glider dubbed the Death Wheel 3000dx, an interface for human-computer sex, a wall covered with all the tap lights in the Bay Area, and a machine that churns out Thai food.

Connect Our Efforts is an interactive art exhibit on the topic of climate change. It aims to help participants realize that efforts by many is much more powerful than effort by one. The projected graphic shows the global average temperature that is slowly increasing (which is impossible to see without the 5th or 6th digit). In front of the audience are simple input "crank boxes" by turning a crank box, one can slow down or even lower the global average temperature. If more than one audience turn the crank boxes, the effect is multiplied (up to six people can play together at the same time), thus implying that if we put in efforts together to battle climate change, we can make significant impact.

Scott Tooby: Sonic Mirror

Scott Tooby is a sound artist and composer making electronic instruments and art that integrates machine listening and embeddable computing. After obtaining a degree in music composition from UCSB, Tooby moved to Los Angeles and acquired skills in electronics and sound design while working in the entertainment industry. He is now an MFA candidate at UC Santa Cruz's Digital Arts and New Media program.

The Sonic Mirror is an audio-reactive electronic instrument that automatically generates musical soundscapes from the sounds of its environment. through the combination of generative audio software, machine listening and embeddable computing. The Sonic Mirror instrument creates a generative soundscape refective of sounds made by participants and the immediate surroundings. Machine listening algorithms extract features from detected sounds, and based on the analysis, the system dynamically renders a soundscape from recorded sounds using a variety of audio synthesis techniques. Additional audio processing techniques based on seismology and neurology are performed to render a temporal distillation of an environment's soundscape. The Sonic Mirror software has been designed to operate on embeddable single-board computers (like the Raspberry Pi) to function as a self-contained hardware instrument, but the instrument can manifest in an open-ended variety of confgurations. The name and functionality behind this project is inspired by a concept for a cybernetic environmental sound installation initially conceived by composer and bioacoustic researcher David Dunn.

Steve Durie: Socio-Graph

Steve Durie is an artist, lecturer, digital media producer, designer and a faculty member at San Jose State University. He has worked on projects involving digital media, installation, web art, music and performance which have been applied to traditional art, academic environments, business and commercial venues. This Human Machine Interface class is the brilliant yet motley crew also known as art106. They are a diverse collection of artists from the CADRE Media Lab at San Jose State University. The class is taught in the Digital Media Art Unit in the Dept. of Art and Art History. They are: Alisha Ellard, Jose Vela, Effatina Boutros, Tom Lin, Karin Pond, Loren Stump, Lacey Nein, Dylan Munson, Kevin Nguyen, Marc Brodeur, Jennifer Seo, Dominique Auyeung, Michelle Tam, Janelle Chan, Jordan Pon, Josette Kong, Tyler Stannard, Justin Almogela, Christine Chang, Elaine Huang, Ryan Thomson, Kong Vue, Matthew Rodriguez, Navjit Sandhu, Ryan Dahili, Manuel Mendez.

Socio-Graph is a kinetic installation that entails a series of drawing machines that can be controlled by a variety of interfaces. The drawing machines are able to leave multiple marks over the surface of a large sheet of paper slowly being un-rolled to provide an endless canvas over time. Each drawing machine is controlled by a different interface, with a variety of controls and feedback mechanisms. In addition, the look and labeling of each interface and the corresponding drawing machine is designated to represent a different local cultural issue and point of engagement. This designation then invites participants the ability to interact and 'draw' marks and imagery on the scrolling paper, as a symbol of interest and attention. Resembling a large graphical trace of various data streams like a polygraph of cultural indicators, this piece invites the audience to express some choice and participation which might reflect preferences of different and competing issues involving the City of San Jose.

Tim Thompson: Space Palette

Tim Thompson is a software engineer, musician, and installation artist. He has worked on wide-ranging artistic work which includes interactive installations, musical performances, visual performances using multitouch pads (pre-iPhone), and real time video looping and processing with a handheld security camera.

The Space Palette is a musical and graphical instrument that lets you play music and paint visuals simultaneously by waving your hands in the holes of a wood frame. No pre-recorded media, sequences, or loops are used - everything is generated in realtime by your hands. The wood frame is a reference for the player, while the Microsoft Kinect is used to detect the position of whatever hands (or objects) appear in the holes of the frame. The depth of your hands matters as much as their left/right/up/down position - it's like having multiple three-dimensional mouse pads in mid-air. Any number of hands can be used. Musically, the large holes are like piano keyboards (left-to-right) on which you play individual notes, and hand depth controls things like vibrato and filters. Visually, the large holes allow you to paint with graphical shapes (heavily processed by visual effects), and hand depth controls their size. The 12 small holes in the corners of the Space Palette are used to select different sets of sounds and graphics. Each of the 4 large holes plays a different sound and paints a different graphic, simultaneously.

Vanessa Peneyra: Out of the Box

Vanessa Peneyra is a digital media artist from San Jose State University. Her works unitizes dance, music, video, and sculpture to create narratives and experiences.

Out of the Box is a laser cut record. The artist collaborated with a programmer, a musician, and a graphic designer to create our own record that can create music on a record player. The art of this project is not necessarily the final product itself, but the process that was behind it. By using Python and processing, a .wav file can transform into grooves that can be engraved with a laser cutter. This project not only lead us to create music in its physical form but it also got us working backwards, using high tech to create a low-tech product.

Wes Modes: Fomophobia

Wes Modes is a Santa Cruz artist focused on social practice, sculpture, performance and new media work. He is an art lecturerat UC Santa Cruz and California State University Monterey Bay and former curator at the Santa Cruz Museum of Art and History.

FOMOphobia is a network-connected installation that immerses the viewer in a visualization of the artist's real-time social networking anxiety, sounding alarms and keeping count of unhandled content. Fear Of Missing Out (FOMO) is a form of social anxiety described as "a compulsive concern that one might miss an opportunity for social interaction, a novel experience, or other satisfying event." FOMO is the result of our bombardment by modern networking, more insidious because we take an active part in it, simultaneously stressed out about and perpetuating our own addiction. FOMOphobia brings this private guilt to the surface with glaring numeric displays and alarm bells. It exposes the artist's social networking burden and addiction, revealing both the accumulation and content of his social media messages. FOMOphobia provokes viewers to re-weigh the value of their relentless connectedness.

Sara Dean, Glenda Drew, Beth Ferguson, Jiayi Young: Shoptalk - Field Tools for Peace

Jiayi Young is Assistant Professor of Design at UC Davis. Her work has been published and exhibited nationally and internationally, including at the International Symposium on Electronic Art (ISEA); Hall of Science, New York; the United Nations Fourth Conference on Women, Beijing, China; the State Hermitage Museum, St. Petersburg, Russia; and Moltkerei Werkstatt, Cologne, Germany. Beth Ferguson is Assistant Professor of Design at UC Davis. Sara Dean is Assistant Professor of Graduate Design at the California College of the Arts in San Francisco. Glenda Drew is Professor of Design at UC Davis.

Shoptalk: Field Tools for Peace calls to the festival participants and the local community of San Jose, to bring and make items, artifacts, and tools that activate actions for Peace. This workshop explores methods for community problem solving including the creative acts of listening, shared narratives, object making, and collective/shared visioning of possible futures. The workshop looks beyond solo authorship towards collaborative making, including: identifying new objects and methods for peace and protest; engaging digital communities for new forms of participation; creating practices of identity and obfuscation in precarious situations; and creatively exploring practical and theoretical relationships with peace. The workshop will give participants the opportunity to collaborate and build their own tool submissions for the Field Tools for Peace online exhibition and gallery at fieldtools4peace.com, and explore new approaches to engage participants to practice methods of thinking and making to promote social resiliency, art for social change, and participatory action for peace. Workshop leaders will start with short presentations about community arts practices and case study overviews. Workshop participants will then have the opportunity to introduce themselves, tell their personal and/or community stories, then brainstorm topics and mediums to prototype projects through collaborative problem solving and rapid prototyping methods. Free Workshop Registration.

Jonathon Keats: Free Will (Placebo)

Jonathon Keats is an experimental philosopher, writer and artist. His conceptually-driven interdisciplinary art projects, hosted by institutions ranging from Arizona State University to the Los Angeles County Museum of Art, include the creation of a photosynthetic restaurant for plants and the development of cameras that take thousand-year-long exposures, documenting the long-term effects of climate change. Keats is the author of six books, most recently You Belong to the Universe: Buckminster Fuller and the Future, published by Oxford University Press. He is a Research Fellow at the Nevada Art Museum's Center for Art + Environment, and the Black Mountain College Legacy Fellow at the University of North Carolina - Asheville.

Morality depends on free will. However research in fields ranging from neuroscience to physics shows that human behavior and the universe as a whole may be deterministic. In the interest of protecting human morals, and promoting civic responsibility in democratic society, experimental philosopher Jonathon Keats has made an important breakthrough in pharmacology: a placebo for free will that may be taken orally. The only known antidote for determinism, this ethical placebo will be made freely available through a free will dispensary at the LAST Festival.

Kal Spelletich: Hand Shaker

Kal Spelletich explores the boundaries between fear, control and exhilaration. For 25 years he has been experimenting with interfacing humans and robots with humans using technology to put people back in touch with intense real life experiences and to empower them. KalOs work is always interactive, requiring a participant to enter or operate the piece, often against their instincts of self-preservation.

1. Place Your Hand Inside Robot Hand And Grip It. 2. Shake Hands With Robot. 3. Open your hand to try and get robot to let go. Robotic Hand Senses A Human And Extends An Open Hand. Upon contact, It Decides According To Your Heartbeat And Touch Which Of Three Grip Strengths To Use. It Decides When And How Often To Shake Hands And When To Let Go.

Scott Kildall: Cybernetic Spirits

Scott Kildall is cross-disciplinary artist who writes algorithms that transform various datasets into 3D sculptures and installations. The resulting artworks often invite public participation through direct interaction.

Cybernetic Spirits is an interactive electronic artwork where participants can generate sonic arrangements by "playing" fluids that humans worship in our contemporary society such as co.ee, adrenaline, breast milk, blood and gasoline. Sponsored by the American Arts Incubator (AAI) in partnership with the U.S. Department of State's Bureau of Educational and Cultural Affairs and administered by ZERO1. The program utilizes community-driven digital and new media art projects to instigate dialogue, build communities, bolster local economies, and further social innovation.

Carlos Castellanos: Microbial Sonorities

Carlos Castellanos is an interdisciplinary artist and researcher with a wide array of interests such as cybernetics, ecology, embodiment, phenomenology, arti_cial intelligence and art-science collaboration.is artworks have been exhibited at local, national and international events such the International Symposium of Electronic Art (ISEA), SIGGRAPH & ZERO1 San Jose.

Sonifying bacterial voltages. Exploring the use of emerging bioenergy technologies and ecological practices as artifacts of cultural exploration, Microbial Sonorities represents an inquiry into sound as a method of investigating the bioelectric and behavioral patterns of microorganisms.

Purin Phanichph: A Machine That Listens

Purin Phanichph is a San Francisco, California based artist & designer. He is interested in exposing & transporting the audience into a more simple world via my work. PurinOs work employs various elements of design and computer interaction in order to engage the viewer with objects that are more simple, more playful, and more interactive.

"A Machine That Listens" is an interactive art piece that, rather than taking the form of an intimidating supercomputer, looks and behaves like a child learning a new language. This simple yet playful OmachineO receives audio input from an audience through a built-in microphone and displays what it hears in both text and visuals found from the internet.

Amy Karle: Feast of Eternity

Amy Karle is an internationally award winning bioartist whose work can be seen as artifacts of a speculative future where digital, physical and biological systems merge. KarleOs artwork taps what it means to be human and opens minds to future visions of how technology could be utilized to support and enhance humanity.

The time we are at in evolution is humanity and technology merging. Envisioned as an artifact of a speculative future, "Feast of Eternity" depicts a human skull, which typically represents death and mortality in conjunction with the possibility of growth and life embodied in one piece. The sculpture is created from reality capture, a 3D scan of a human skull, digital design and generative art. Crystallization on the 3D printed form depicts how cells grow along the lattice and represent the mystery, delicacy and preciousness of life. Sponsored by the American Arts Incubator (AAI) in partnership with the U.S. Department of State's Bureau of Educational and Cultural Affairs and administered by ZERO1. The program utilizes community-driven digital and new media art projects to instigate dialogue, build communities, bolster local economies, and further social innovation.

Gary Boodhoo: Deep Dream Vision Quest

Gary Boodhoo is an interaction designer who combines videogames and machine learning to create interactive science fiction. A Jamaican-born industry veteran, millions of players around the world use the interfaces he invented for games including Madden NFL, The Sims, Star Wars: The Force Unleashed and The Elder Scrolls Online. His work examines how digital environments overlap real ones. Boodhoo turns neural networks inside out to make pictures of minds. A machine learning enthusiast, his creative practice encourages emotional connections with smart objects viewers can no longer distinguish from themselves.

This interactive video installation reveals an unpredictable world to a neural network through a live camera. My software finds deep dreams - machine hallucinations synthesized by running the network the wrong way. I wanted to make intimate generative art that engages viewers through constant recognition and novelty

Raul Altosaar: Liquefied Realities

Raul Altosaar works alongside intelligent machines to hold space for being more human. Through the misuse of emerging technologies Raul investigates and imagines the ancient futures of embodied computation. His current work leverages computer vision techniques that approximate embodied perception to create liquefied VR environments that feel deeply human.

Experienced anew by every viewer, Liquefied Realities is an infradisciplinary experiment constructed to bypass traditional modes of artistic engagement. Woven by hand out of the disparate remnants of emerging technologies, this liquefied Virtual Reality environment invites deep interaction and continuous co-creation.

Melanie Piech: No, means no...just so we're clear...so there's no ambiguity....

Melanie Piech uses sculpture to explore questions about our individual human and collective societal experience. She returns to themes of timeOs passage, female-ness including gender-equality, and social justice. She aims to encourage people to ruminate about their lives and how we fit together in our society, to engage others in discussion, even if it is only in their heads.

What if, starting from the very beginning of time, women were not thought of (by some) as prey? How would the power imbalance be changed? This piece represents these ideas...a prototype for a piece of wearable tech for women. Its blades triggered in response to a stress sensor.

Raphael Arar: Nostalgia

Raphael Arar is an award-winning artist, designer and technologist whose work elucidates the complexities of human-machine relationships.His artwork has been shown at museums, conferences, festivals and galleries internationally including the International Symposium on Electronic Art (ISEA), ACM CHI Conference on Human Factors in Computing Systems, Gamble House Museum, Boston Cyberarts Gallery, and the Athens Video Art Festival

Nostalgia is an installation that draws attention to the computational challenges of understanding human emotion, specifically the sentiment it refers to. Making sense of human emotion requires affective computing, and the underlying system leverages machine learning and emotion detection in attempt to translate the components of the sentiment's qualitative makeup in quantitative terms.

The Mobile Arts Platform (MAP): NASA, NorCal - Artists SeekingAmerica

The Mobile Arts Platform (MAP) is a Bay Area artmaking and curatorial team founded in 2009 by Peter Foucualt and Chris Treggiari with the goal of creating mobile exhibition structures that engage the public. MAP creates an autonomous exhibition space, an artistic research lab where a cross pollination of mediums and genres can occur, be accessible to the public, and create strong bonds with partner communities.

Artists Peter Foucault and Chris Treggiari are Factronauts, part of a special exploration program called NASA, NorCal Artists Seeking America. Their mission, to seek out information and stories that will help illuminate this post-election county that has been turned on its ear.

Cesar & Lois: The [ECO]NomicRevolution - When Microbiological Logic Determines Everything

Cesar & Lois ponder autonomous systems that integrate natural and technological networks. In their various bodies of work, Cesar Baio subverts the algorithms of autonomous systems, while LOIS infuses art with natureOs data. Together they create fungal systems that tweet and posit nature- based economies. Project contributors include Scott Morgans, biologist at California State University San Marcos, along with CSUSM undergraduate researchers and artists: Kiana Ajir, Kodie Gerritsen, Mei-Ling Mirow, Derrick Northrop, and Stephen Rawding.

The [ECO]Nomic Revolution: when microbiological logic determines everything is a project that alludes to humanity in the Anthropo/capitalocene as the iconic Dr.Frankenstein, while also referencing the fear that microscopic cultures tend to elicit across humanity. In this case, the societal output (Frankenstein�s monster) is an economic system that ignores nature�s input. This project allows a conduit for nature�s �micromonsters� to determine a new [ECO]nomy.

Pantea Karimi: Trilogy

Pantea Karimi works with installation, prints, virtual reality and video projection. She researches visual representations in medieval Persian and Arab and early modern European scientific manuscripts in five categories: mathematics, medicinal botany, anatomy, optics and cartography.EKarimi examines how illustrations in ancient scientific manuscripts played a role in communicating knowledge and how the broaderEaesthetic considerations of science were closely related to art. Her works collectively highlight the significance of visual elements in early science and invite the viewer to observe science and its history through the process of image-making.

Trilogy is a site-specific installation composed of three rows of stands: Archive, Experiment, and Result. The installation is a response to Mary ShellyOs novel Frankenstein; it tackles human desire to experiment with the notion of creation and to innovate new scientific methods to create new life. The stands display curious images of exploration into the properties of human body in medieval period (Archive), medical surgical tools as a metaphor for Victor FrankensteinOs creation of a humanoid (Experiment) and the current and future research on stem cells and human embryos (Result).

Tony Assi: Gaze Relations

Tony Assi is a Digital Arts + New Media MFA student at the University of California, Santa Cruz working at the intersection of visual art and computer vision. Tony uses visual art and software to investigate the relationship between people and technology through critical visualizations.

Gaze Relations illustrates the difference between how people and computer vision algorithms perceive the body. Gaze tracking demonstrates the complexity of human perception in comparison with body detection algorithms that reduce the body to simple patterns, revealing and contrasting the processes of human and machine vision.

Brian Reinbolt: iAltar

Brian Reinbolt studied music (piano performance) in Florida and he got an MFA in electronic music at Mills College. At the turn of the Millennium, he started working on various multimedia projects involving electronic circuitry. In an effort to make the projects solidly presentable he taught himself woodworking and is currently creating electronic timekeeping devices.

iAltar is a continuous, autonomous computer controlled video and sound art installation: a networked system of small computers that sends a query phrase of random words to the Google image search engine, displaying the phrase and the resulting images on video monitors while using an artificial voice to speak the phrase. It is accompanied by a musical background generated by a music algorithm using sound samples created by the artist.

Daniel Stefanescu: Progress Accelerated

Daniel Stefanescu manages the technical and logistical requirements of the XPP hard X-ray instrument at the SLAC National Accelerator Laboratory. His background is in cryogenics and ultra-high vacuum science. He is also a graduate of the San Jose State University School of Business and holds a minor in Graphic Design.

Progress accelerated uses a large flat-screen display and a top-mounted, inverted, partially-reflective pyramid to create the illusion of a hologram floating above the display. With this equipment, I intend to display a recurrent 1min video that will hopefully convey my impressions of the relationship of our current and future technological advancements as they contrasts with the more natural aspects of the human condition.

Anja Ulfeldt: Lightning Detector

Anja Ulfeldt is an interdisciplinary artist, teacher, and curator working primarily in sculpture and time based media. Time and presence are the consistent themes of her work, particularly the presence of the audience. Ulfeldt's work addresses psychological relationships to human infrastructure through visual art, sound, and durational experience.

The work in this series conjures a connection to preternatural phenomena such as St Elmo's Fire and Franklin's Bells. In keeping with the event's Frankenstein theme, the work is brought to life by electricity and implies just a touch of danger.These experiments explore the history and discovery of electricity through encounters with static charges.

Kathleen Deck: Re-thinking Extinction

Kathleen Deck has sought innovative paths and connections between creativity and sustainability to develop her arts research practice at the intersection of art and science. She is a new media artist MFA candidate at the University of California Santa Cruz, interested in themes of sustainability, climate change and animal extinction.

Re-thinking Extinction is a collaborative project with Professor Sinervo at UC Santa Cruz to develop and build "Robo-tort,O a robot prototype of the California Desert Tortoise (Gopherus Agassizii). This mechanical tortoise creature embodies the human desire to dominate and change the natural world. Only, this monster is determined to save the species it was made to resemble and can explore solutions beyond the current resolution of inevitable extinction.

Jiaqi Zhang & Anton van Beek : Challenge

Jiaqi Zhang is an interdisciplinary artist who explores the dynamic relationship between people, technology, and space. Her interests lie in the similarity and distinction of sensory perception and emotion experience in everyday life. Anton van Beek is an engineering student whose academic interests lie on the interface of mechanical engineering and arti_cial intelligence. He new avenues of development can lead to unparalleled growth and unforeseen opportunities.

Challenge creates a chance for participants to be engaged in a playful series of rapid emotion changes that follows by naturally occurring responds to the challenge we set up. The piece intends to highlight the commonness that we all share as human beings through the similarity of our acoustic expression, no matter the race, gender, or class; we are the same in this challenge.

Alex Reben

Alexander Reben is an artist and roboticist, who explores humanity through the lens of art and technology. His work deals with human-machine relationships, synthetic psychology, artificial philosophy, and robot ethics, among other topics. Using art as experiment, his work allows for the viewer to experience the future within metaphorical contexts. Reben's artwork and research have been shown and published internationally, and he consults with major companies, guiding innovation for the social machine future.

"A Pleasure to Sanitize You " is a robotic hand-sanitizer which take pleasure in serving humans. "Populace Guise" reflects on the fact that over 5 million faces are used to train facial recognition systems without consent.

Steve Durie: Off in the Distance, Act 1 - Growing the Collection

Steve Durie is an artist, lecturer, digital media producer, designer and a faculty member at San Jose State University. He has worked on projects involving digital media, installation, web art, music and performance which have been applied to traditional art, academic environments, business and commercial venues. He is one of the founding members of C5 Corporation, an art/business hybrid cartel focused on theoretical models of information technology and data visualization.

"Off in the Distance" is an interactive piece in which participants are invited to use the motion gestures of interaction we have become accustomed to with machines that watch our movements. Set in the desert one simply looks to create signs of life to try and make contact.

David Glowacki

David Glowacki is a Royal Society Research Fellow presently based in San Francisco. He holds joint appointments at Stanford University and the University of Bristol (UK). With a Master of Arts in cultural theory and a PhD in chemical physics, he has a growing international reputation spanning both computational nano-physics and interactive digital art, with a growing number of high-profile publications in both areas. David is also the creator of danceroom Spectroscopy (dS), an interactive digital framework that fuses his multi-disciplinary interests, which has been used to create a dance piece entitled Hidden Fields. dS has been displayed at leading European cultural institutions, including Germany's ZKM Centre for Art and Media, London's Barbican Arts Centre, and the London 2012 Cultural Olympiad.

"Danceroom Spectroscopy" (dS), developed at the Pervasive Media Studio, is part video game, part science visualization, part art installation, and part social experiment. By the end of 2013 dS had already been exhibited to nearly 60,000 people across Europe. Fusing 3d imaging and rigorous quantum mechanics, dS transforms people into energy fields and lets them wander through the nano-quantum world, where they trigger sounds and images.There's no limit on the number of "players", and the more they cooperate, the more engrossing it becomes. The project is supported by Stanford University, Bristol University , EPRSC, and the Pervasive Media Studios. dS orignally launched in spring 2011. It has been presented in large scale public exhibition at the Arnolfini (Bristol, UK), at SxSW, Bristol Harbourside Festival, and the London 2012 Cultural Olympiad. dS works by real-time 3d image capture of people's motion. The captured images are then processed by a suite of GPU-accelerated algorithms that interpret people's movements as perturbations within a virtual energy field, embedding them within a real-time molecular simulation, where their movement sculpts the molecular dynamics. A suite of on-the-fly analysis methods are then utilised to analyse and subsequently sonify the molecular dynamics.

Brent Townshend, Wes Modes & Lanier Sammons

Brent Townshend is an artist and inventor with a diverse background combining Engineering, Computer Science, Art & Photography, and Biology. Brent received his Doctoral degree in Electrical Engineering from Stanford University, while studying photography as a side pursuit. After doing research at AT&T Bell Laboratories, he started a sequence of hightech companies focussed on signal processing - how to manipulate and process digital data to extract information or improve its visualization. Meanwhile, he continued his photographic explorations. He studied darkroom techniques under Georges F�vre, who was the personal printer for CartierBresson and printed for Koudelka, Doisneau, and Lartigue. With John Schults of Reuters he learned the realities of photojournalism. He worked on fashion photography with Atelier Chardon Savard in Paris and explored commercial and studio photography with H�l�ne Vedrenne at the Paris Photographic Institute. Brent has also taught in Engineering and in Computer Science as a Adjunct Professor at McGill University and at Stanford University. He currently holds a post as Visiting Researcher in the Bioengineering department at Stanford where he is doing research in Synthetic Biology. As an inventor with over 40 patents, his combination of science and an artistic purpose was a natural progression.
Wes Modes is an arts researcher and artist focused on technology and design based in Santa Cruz, CA. He is an MFA candidate at the University of California Santa Cruz Digital Art and New Media program. He has exhibited his sculpture regionally since 1996. Wes worked in the tech industry for 25 years as a software engineer, systems administrator, and systems architect. His computer systems work includes Silicon Graphics, Adobe, and UCSC, serving as the primary systems architect of the Grateful Dead Archive Online. He is also a performer and community organizer.
Lanier Sammons is a composer, guitarist, recordist, and educator based in Santa Cruz, CA. As a composer, Lanier's music often explores ideas like audience interactivity, improvisation, the intersection of popular and classical musics, and the pairing of electronic and acoustic sound. His works have been featured at SEAMUS, the Spark Festival, the Jubilus Festival, and on EcoSono's Agents Against Agency DVD release. Recently, he served as a Participatory Performing Artist in Residence at the Santa Cruz Museum of Art and History. Lanier holds a Ph.D. in Composition and Computer Technologies from the University of Virginia, where his dissertation focused on audience interactivity within the concert hall. He currently serves as lecturer at California State University, Monterey Bay teaching courses on recording technology, composition, and a variety of other topics.

"Corelated Space ", subtitled "A Playful Engagement with Light and Sound in Public Space", is a collaboration among Wes Modes, artist, engineer, and UCSC DANM MFA student and arts researcher; Lanier Sammons, Santa Cruz composer and CSUMB faculty; and Brent Townshend, Menlo Park artist, engineer, inventor, and Stanford faculty. When you enter Corelated Space, you are immediately surrounded by playful laser lines on the floor responding to your movement. A musical score also keyed to your movement reverberates through the spartan physical space. Kids and adults dance through the space, experimenting with ways their interactions affect the musical soundscape and laser light. Corelated Space transforms a public space into a playground of sound and light. Concept Sketch for CoRelated Space Corelated Space is a digitallyenhanced environment that immerses participants not in digital space, but embodied space, highlighting the spatiality of participants, their behavior and their relationships with others within that space. Using motion tracking, laser light projection and a generative soundscape, it encourages interactions between participants, visually and sonically transforming a regularly trafficked space. The key to Corelated Space is a sophisticated visual tracking system combined with complex data aggregation. The system observes people's movements over time, including moving fast or slow, dancing, standing close, hugging, and synchronizing their movement. Visually and sonically, these observed and inferred behaviors are highlighted with sound and light. Visually, the piece sketches laser lines around and between participants with the thickness, quality, and dynamics of the lines determined by the nature of their participation and the relationships between them.

Emily Martinez

Emily Martinez is a Cuban-born artist working with digital and networked media. Her recent practice and research interests examine the relationship between media, memory, and catastrophe; temporality and the digital archive; and nonrepresentational forms of subjectivity as they arise from within the multiplicities of narratives inherent to globally networked societies. She received her M.F.A. in Digital Arts and New Media from the University of California Santa Cruz in 2012. Currently lives and works in Los Angeles.

"AntiApocalypse" explores how the embodiment of memory in networked media influences how we re/ co/ create our worlds and our selves. The project creates an immersive digital cinema in which the mindbody of the spectator bares the task of enacting "worlds" as mediated by an EEG braincomputer interface, custom software, and a digital video database composed entirely of appropriated web content reassembled as animated loops and remixed in realtime by their fluctuating brainwave rhythms. Oscillating between visual perception and mental observation, the viewer navigates a labyrinth of multiple, discontinuous, collective memories, exploring the disorienting and transformative liminal spaces between these virtual records, their material manifestations, and psychic traces. A custom program created in MAX/MSP/Jitter functions like a two channel video mixer set to crossfade indefinitely. Video content is selected according to the viewer's brainwave state measured in realtime by an electroencephalograph (EEG) braincomputer interface. As the viewer's quality of in/ attention shifts in response to the content they are witnessing, they gain or lose access to different parts of the video database, making each "screening" both idiosyncratic and unique.

Erich Richter

Erich Richter is a studio artist and curator with a background in computer science. He identifies himself as a sculptor in conversation, but refers to the practice in the broadest terms. His confrontational works are rooted in decades of craft practice including gold, silver, and blacksmithing, woodworking, and sculpture. He is also a wrestler, and studied composing and arranging at a conservatory in his home town of Los Angeles. He makes ob-jects; things that get in the way. The impulse has led me him literally paint his home off satellite maps using large canvasses, instigate viewers to recite the comments from online news face-to-face on a custom bicycle built for two, and make sidewalk poetry from news selections interpreted through an online translator. Recent work focuses on language, history, and the technological mediation of 21st century life.

"Sound Pool" is a reflecting pool, literally and metaphorically. It is an experiment in interpretation, not just of words and phrases but of ideas and beliefs. Words are curiously enduring antiques. More than just symbols for codifying language, they accumulate history and culture. Selections of spiritual texts are submitted by people both within the exhibition and elsewhere in world via text messaging. Each incoming message activates Chant. The words are then interpreted from language to language through an online translator and a chant begins. Voices reverberate across the water. With each new translation the meaning changes; sometimes only slightly, sometimes radically, always reflecting the cultural understanding embedded in words and idiom.

Ian Winters

Ian Winters is a video/media artist working at the intersections of performance, architectural form, and technology and time-based media to explore the complex relations between physicality, technology, and place, often in collaborations with composers and choreographers to create both staged and open-ended media environments through performance, visual and acoustic media. Winters trained in photography, video/film and performance at SMFA-Boston and Tufts University, and post-graduate training in architecture.Full bio at www.ianwinters.com/bio.html.

" Vigil " grows out of a research presentation and paper for the 2013 ISEA festival around the use of mobile phone motion sensor technology in interactive and distributed/ telematics performance. Participants are asked to stand in a silent vigil or meditation for 15 minutes, while motion sensors on the heart or head observe their slight sway. That sway is used to generate a slowly fading line drawing tracking their movement and breath (and those of every other participant world wide). Drawing on many traditional memorial & funeral practices around the world the project explores the idea of standing vigil by creating a year long networked installation with 3 to 6 physical locations around the world in order to keep a year's watch - at least one person, awake, in a standing meditation on someone that they have lost.

OpenLab (Sean McGowen, Ian Ayyad, Richard Vallejos, Joel Horne)

The OpenLab Network targets a complex education issue of national significance regarding the ability of art and science researchers to collaborate on research endeavors. The goal of the OpenLab Network is to help change the current status by providing shared research facilities and create a network for collaborative discourse fueled by academic communities, arts and science communities, and industry. The OpenLab Network project is currently pursuing the physical development of new collaborative laboratories on campus as spaces to foster this research and establish an on-line social networking system for faculty and students to create projects. Laboratories and studios in both the arts and the sciences will be accessible to users in the OpenLab Network. Within this immersive environment, we will conduct research to acquire skills and knowledge that crosses disciplinary boundaries between science, education, and the arts while sharing expertise in collaborative research methodologies.

"BioSensing Garden" is a sculptural garden and water-droplet fountain that visualizes data from a Fitbit, (an exercise tracking device). The fountain is made from a re-purposed printer that drips water onto a pane of tilted glass. The droplets are timed and placed precisely so that they create visualize the data from the fitbit as they fall. Imagery will be projected onto the droplet patterns as they fall onto a garden below. The data droplets are the sole source of water for the plants and so their health is a direct reflection of the amount of exercise from the participant.

OpenLab (Sean McGowen, Ian Ayyad, Richard Vallejos, Joel Horne)

The OpenLab Network targets a complex education issue of national significance regarding the ability of art and science researchers to collaborate on research endeavors. The goal of the OpenLab Network is to help change the current status by providing shared research facilities and create a network for collaborative discourse fueled by academic communities, arts and science communities, and industry. The OpenLab Network project is currently pursuing the physical development of new collaborative laboratories on campus as spaces to foster this research and establish an on-line social networking system for faculty and students to create projects. Laboratories and studios in both the arts and the sciences will be accessible to users in the OpenLab Network. Within this immersive environment, we will conduct research to acquire skills and knowledge that crosses disciplinary boundaries between science, education, and the arts while sharing expertise in collaborative research methodologies.

"BioSensing Garden II" is a sculptural garden and water-droplet fountain that visualizes data from a Fitbit, (an exercise tracking device). The fountain is made from a re-purposed printer that drips water onto a pane of tilted glass. The droplets are timed and placed precisely so that they create visualize the data from the fitbit as they fall. Imagery will be projected onto the droplet patterns as they fall onto a garden below. The data droplets are the sole source of water for the plants and so their health is a direct reflection of the amount of exercise from the participant.

Gene Felice

Gene Felice and David Kant are members of OpenLab. Felice bridges his research and practice across: Art, Science, Design & Education, developing a network of creativity, living systems, and emerging technologies. David Kant is a composer and performer whose work is interested in the intersection of art, music, and computation.

"Coactive Systems" is a new collaboration between artists Gene Felice and David Kant. Coactive Systems v.1 is a multi-sensory intervention exploring the relationships between human and non-human communities. This project investigates new modes of interspecies storytelling using sound, light and bodies. Bioluminescent phytoplankton are the subject of our research. These living systems are the base of our ocean and fresh water food webs, producing half the world's oxygen and absorbing 1/3rd of our planet's CO2. They also inspire new modes of art and science collaboration.

Jennifer Parker & Barney Haynes

Jennifer Parker is an Associate Professor of Art and Digital Arts and New Media at the University of California Santa Cruz. Her research is rooted in sculpture, interactive and kinetic art, and cross-disciplinary and collaborative research. Current and past projects explore new methodologies for art making that engage art and science thinking. She is co-founder and director of The OpenLab Network at UCSC and has been working with Barney Hyanes since 2008 developing the SonicSENSE interactive art platform. She has exhibited widely both nationally and internationally. Local venues include Yerba Buena Center for the Arts, SF Camerawork; The Lab; Gray Area Foundation for the Arts; Kala Art Institute; and ZER01:10SJ Biennial.
Barney Haynes has been working in the fields of video art, performance, reactive installation, and interactive media for 30 years. In his art he has adopted an iterative approach to media making, recombining themes and industrial surplus into media machines that evolve and mutate.He is a a Professor at the California College of Art in Interdisciplinary Studies, Sculpture, and Fine Art. He has received numerous grants, awards and honors, including but not limited to the California Arts Council Fellowship; University of California Institute for Research in the Arts (UCIRA), The Arts Research Institute, and the Gerbode Foundation Grant, CCA. His work has been exhibited throughout the Bay Area and internationally in the Czech Republic, Spain, the Netherlands, and throughout Germany.

"SoundPool", featuring sound design by Andre Marquetti, is an interactive sound installation for viewers to dynamically interact with the Oakland Museum of California's Natural Sounds archive. The archive of audio recordings is a comprehensive collection of nature sounds with an emphasis on California species and environments. It includes the sounds of specific insects, amphibians, reptiles, birds and mammals, as well as natural, ambient soundscapes.

Peter Foucault

Peter Foucault creates works on paper, videos, and installations that are fueled by his love of drawing and mark making. He has created a series of Drawing-Projects, which utilize systems developed by the artist that produce complex abstract compositions. Viewer interactivity plays an integral part in his drawing installations, large-scale artworks in which participants influence the outcome of a drawing that is created by a small robot over the duration of an event or exhibition. In addition to his own practice, Foucault is the Co-Founder of the Mobile Arts Platform (MAP), a Bay Area based artmaking and curatorial team that creates interactive "pop-up" mobile exhibitions.

"Attraction/Repulsion: Longwave" is an an interactive robotic drawing installation. Viewers interact with a small sensor driven robot to influence the outcome of a large-scale drawing composition that will be created on-site at the LAST Festival. Outer sound pieces that will be occurring simultaneously in the space will also influence the outcome of the drawing creating a multi-artist collaboration/feedback loop.

Robert Edgar

Robert Edgar is a digital media producer. Robert creates and employs software engines to examine mediated artifacts forged at his zone of proximal development. His engines include Memory Theatre One (1985), Living Cinema (1988), Sand, or How Computers Dream of Truth in Cinema (1992), Memory Theatre Two (2003), and Simultaneous Opposites (presently under development). He holds an MFA from Syracuse University College of Visual and Performing Arts, presently works at Stanford University, and teaches at the Art Institute of Sunnyvale.

"Mergeemerge" is an installation that locates the Simultaneous Opposites image stream so that it is coterminous with the 3D reflection of the viewer's face, breaking and mixing it so that the personal and intimate is buried and uncovered as one stares. The result is an extended moment when one can observe one's own perceptual system as it tries to make sense.

Yuan-Yi Fan

Yuan-Yi Fan is currently a PhD Candidate in Media Arts and Technology, University of California Santa Barbara, USA. His current research focuses on interactive techniques for audience participation. During his doctoral studies, he worked as a research intern at Nokia Research Center, a g-speak engineer intern at Oblong Industries Inc., and a design intern at Nokia Advanced Design Studio. Before UCSB, He worked at Taipei Veterans General Hospital and Ultrasound Imaging Lab in Institute of Biomedical Electronics and Bioinformatics, National Taiwan University. He received MS in Biomedical Engineering at National Yang Ming University and BS in Mechanical and Electro-mechanical Engineering at National Sun Yat-Sen University, both from Taiwan. As a multimedia artist, his work was commissioned by ZERO1 with gracious support from the James Irvine Foundation. His works were also introduced in various international publications and venues, including Leonardo Music Journal (MIT Press), ISEA, IEEE VIS Arts Program, Mindshare LA, KCRW's Design and Architecture, and NIMEs.

"Qi-Visualizer" is an interactive installation that translates ineffable dialogues of the heart with the human body into a collective poetry via spectator participation using mobile biometrics. Qi is an ancient concept of life energy in various cultures and pulse-examination is one of the techniques used to translate tactile perception of pulsation into poetic descriptions of pulse morphology. In addition to pulse, flow, and wave concepts used to understand energy transmission in human body, the resonance perspective has recently been introduced to explain that the harmonic spectrum of pulse wave is a result of the heart output and the matching condition of the human body. Inspired by the poetic descriptions of pulse morphology and the elegant harmonics on the pulse spectrum, my Form of Resonance series (2010 - Present) attempts to address the link between the harmonics and Qi by translating data into visual, sonic, and architectural studies. In my previous studies, the data was captured and presented through custom synchronous and asynchronous technological systems.

Kine-tech Arts

Kine-tech Arts is a collective of artists and scientists exploring possibility in live performance through collaborative creativity, founded and directed by Weidong Yang and Daiane Lopes da Silva in January 2013 in San Francisco. Aside from creating shows and installations, Kinetech arts holds a weekly lab at KUNST-STOFF arts open to all interested participants to explore technology, dance, and visual art.

"Time Bubble" What if a wave of hand opens up a bubble and brings you back the past? Time Bubble is a live video installation that tinkers with the layering of past and present. Areas of active motion reveal time bubbles: the more you move, the further you see into the past. Real time motion opens up a time bubble and the now will be revealed through the bubbles in the future. This interplay of past and present relates to the concept of historical body - that past experiences accumulate within the body and guide one's present. Even if the consequences of previous actions are not immediately apparent, they inform the course of one's future and manifest in how one witnesses the present.

Amy Ho

Amy Ho builds video and spatial installations that bring attention to our existence as both physical and psychological beings. She received her undergraduate degree in Art Practice from UC Berkeley and her MFA from Mills College. Amy was selected for the ProArts Gallery 2x2 Solos series in 2012, and is a recipient of a San Francisco Arts Commission Individual Artists Grant for 2013. Amy is currently doing a fellowship residency at Kala Art Institute and will be doing residencies at the Lucid Foundation, Studio Kura and Youkobo Art Space later in 2014. She currently works and lives in the Bay Area and is represented by Chandra Cerrito Contemporary.

" Passing " is a projection work that plays with our perspective of the windows outside the gallery space. Passing reimagines the windows as passageways into imaginary tunnels. To create the work, images of miniature tunnels are photographed and rear projected on the windows.

Leona Hu, Blake Hudelson & Matt Storus

Leona Hu is an Interactive and Product Designer who specializes in Interaction and Visual design in realms of mobile applications, software, web, architecture, installations, lighting, and data visualization. Her architectural design background gives her a strong sensibility and particular interest in designing products that convey user interaction between human, technology and space. From paper to pixel, Leona challenges the limits of interaction design to humanize technologies for people's everyday lives.
Matt Storus is a UX Designer currently exploring the future of Wearable Technology with the Samsung Mobile Lab in San Francisco.
Blake Hudelson is a designer with an interest in new formulations of social space.

"Reverie" is an interactive installation that explores the mystique of classical music conducting. Visitors are given headphones to listen to a series of classical pieces and are guided to conduct in front of a LEAP Motion sensor. The sensor captures the arm gestures of participants, then a custom-designed program generates the data into a large projection of geometric patterns. Visitor's horizontal and vertical movements define scale, color, and frequency of the images. The installation attempts to change people's passive-listening behavior by visualizing sound and producing an impromptu art show.

Kristen Gillette

Kristen Gillette is a designer and inventor tackling the world's social/environmental challenges with a being-centered approach. He is a Research and Teaching Assistant at UC Santa Cruz.

"Sound Relief" is an interactive sound and video installation that generates large scale, responsive topographies for participants to physically navigate and alter. As people contribute noise to the installation space, they can affect and control different attributes of the generated landscapes, including elevation, location, depth, detail and distortion. The geographies described in these relief maps are both fantastic and possible. They convey multiple levels of information and visual data via their cartographic language and the image mosaic system used to create them. Because each relief map is constructed of hundreds of smaller image blocks that are actually different physical elements of glaciers, the viewer is presented with the opportunity to simultaneously explore micro and macro visuals, concepts and ideas. Sound Relief focuses on glacial landscapes because of their status as a highly critical geography. These actual spaces - especially those that are in "retreat" - are sites of multiple meanings, cause and effect and worldwide impact in regards to global climate change, yet are far out of reach for most people.

Nathan Ober

Nathan Ober is a new media artist whose work crosses disciplines from installation and performance to video and sound. Working with multiple facets of technology, he creates immersive installations that intend to pervade the viewers senses. In 2009 he moved to New Delhi, India to become program director of Visual Communication and Interactive Media Design at Raffles Millennium International, later moving on to Colombo, Sri Lanka where he helped start up a second new design campus.

"Samadhi" is the "soundtrack" for HERD Emergence. "Transfluent Orchestra" is a sound installation composed of traditional Hindu and Buddhist instruments mechanized to perform with or without human interaction. The piece has been exhibited as a stand-alone installation, used in live performance and even adapted to create music compositions automated by forces of the natural world.

Al Linke

Al Linke is Senior Director of Information Technology at a Fortune 500 company with 20 years of experience in the IT industry. Al uses a programmable LED matrix array to create pieces of pixel art that is customizable and remote-controlled through mobile phones' bluetooth feature.

"C.A.T." is a collection of acrylic LED clutches that mingle design and technology to redefine social experiences.

Alex Reben

Alex Reben, an MIT Media Lab alumnus, has built robots for NASA and worked on particle accelerators. He is currently a visiting scholar in the UC Berkeley Psychology department and a director at Stochastic Labs. Alex has exhibited at Ars Electronica, Volta, The Whitney Biennial, Axiom, TFI Interactive, IDFA, ArtBots, The Tribeca Film Festival, The Camden Film Festival, Doc/Fest, and The Boston Cyberarts Gallery. His BlabDroids are making the world's first documentary entirely shot and directed by robots.

"Robotic Headgasm is a robot arm equipped with a wire head scratcher, a robot that induces pleasurable feelings of being tickled, goose bumps and shivering, the first of a "psychological" robot series.

Kinetech Arts

Kine-tech Arts , founded in 2013 by physicist Weidong Yang and dancer/ choreographer Daiane Lopes da Silva in San Francisco, nurtures unique creative partnerships between scientists and artists. Their goal is to create interdisciplinary art projects that combine dance, science and technology, based in a spirit of experimentation and play. Kinetech Arts holds a weekly Open Lab (at SAFEhouseArts) open to artists of many disciplines. http://kine-tech.org.

"Fractal Motion" is an interactive installation that senses the participants' touch and movement, responding with drawings created by fractal noises, in turn resulting in an ever changing, quasi-intelligent system.

Cere Davis

Cere Mona Davis is a acousto-kinetic sculptor, engineer, musician and dancer with a background in computer systems architecture, physics and vocal improvisation. Her work crosses the boundaries between engineering, soulful expression, and laboratory experimentation, inviting the audience to vicariously re-experience and re-explore our everyday experience of science and technology through a new lens.

"God's Eye" offers a rare chance to see how magnets dynamically effect one another at long distances through the use of curved dishes in a low-friction environment. The free motion of inductively propelled magnets invites us to experience the electromagnetic field that is ordinarily hidden from sight. Parabolic reflections are shifted through the aggregate motion of spherical magnets. Central and peripheral copper coil driven magnets influence the motion of neighboring magnets. This piece uses the same basic principles of motion as a speaker, but with an extra twist.

Michal Gavish

Michal Gavish is a visual artist with a past career as a PhD physical chemist. She paints and creates installations and video animations based on scientific research.

"Portrarying DNA" is a 3D portrait of DNA that describes the breakthrough DNA discoveries from professor Brandman's laboratory that were published in Science Magazine on January 2015 with Profs. Frost and Weissman from UCSF. This mixed media installation has been constructed from material and video projections with an original soundtrack composed by Brandman. The viewer is invited to stand inside the largerAthanAlife, 3D molecular sample and experience it from within. Through this hierarchical inversion, the observer becomes part of the scientific data, experiencing the multitude and vibrancy of the essential sub-molecular world that is hidden to the eye.

Carl Pisaturo

Carl Pisaturo is a LuminoKinetic sculptor who specializes in designing and creating robotic pieces with traditional machine building techniques. Ranging from animatronic figures, kinetic light sculptures, and even a 3D strobe illusion device (dubbed the Transmutoscope). His work follows and fuses the traditions of scientific demonstration, structural design, sensualist kinetic sculpture, as well as technical amusement, for inverse profit.

" Spiroglyph" is a motorized light sculpture which "draws" mathematical functions in space similar to those of the spirograph toy. It moves LEDs on 3 superimposed rotational axes at high speeds, and through the principle of persistence of vision, an observer sees roughly the most recent 1/4 second of the functions. In other words, an LED on a rotating platter rides on a second rotating platter which itself is riding on a third rotating platter.

Danielle Siembieda

Danielle Siembieda is an Arts Entrepreneur working in the intersection of New Media Art, Sustainability and Community. She practices between genres of Social Practice, Institutional Critique, Intervention and New Media. Most of her work includes an emphasis on the environment and technology.

"Burg" is an artwork that anthropomorphizes a building by connecting energy systems (cold water, steam and electricity) with human systems (cardiovascular and respiratory systems). It does this using a exhibiting in real time the Energy Information Systems (EIS) set up at the Charles W. Davidson College of Engineering San Jose State University building. It also has a micro version that connects to the activities of the electricity loads (computer, light, cell phone charge) of the building occupants. The micro system is represented in a kinetic interface mobilized by a set of motors and Arduinos and tweets status information to a social network.

Robin Lasser

Robin Lasser is a Professor of Art at San Jose State University. Lasser produces photographs, video, site-specific installations and public art dealing with socially and culturally significant imagery and themes. Lasser often works in a collaborative mode with other artists, writers, students, public agencies, community organizations, and international coalitions to produce public art and promote public dialogue.

"Boxer Bob's Mansion West Side" is part of the "Refuge in Refuse: Homesteading in Art and culture" project that explores the art, culture, politics and ecosystem of the Albany Bulb, a decommissioned landfill serving as a homeless refuge and public park for over 30 years. This is a collaboration between Danielle Siembieda and Robin Lasser.

Evan Clayburg

Evan Clayburg is a multi-media performance artist interested in the ways in which technology shapes our lives, not always positively, not always negatively, but inevitably. Using live performances that incorporate humans along with elements of technology, his works explore the relationship between humankind and the technology it creates, between the physical and the abstract, the tangible and the intangible.

"Abstract Architecture" is an interactive performance art series exploring control in a digital environment. This series utilizes a medium in performance art in which audience members control the performer(s) using video game controllers.

DC Spensley

DC Spensley is an artist/technologist who investigates opportunities for participation, engagement and play as art experiences. Spensley's work has appeared internationally at venues such as Ars Electronica in Linz Austria, the Dutch Electronic Arts Festival, Boston's Cyber Arts Festival, ISEA (International Symposium of Electronic Arts), etc. His collaborator Peter Spangler is a web developer and system administrator.

"PixelBoard" is a PHP based web page and a binary feedback application that empowers the "art viewer" to instead become the "art maker". PixelBoard does this by facilitating the creative impulse of a person who might be in any physical location using their web enabled phone, tablet or computer.

Yoon Han

Yoon Han is an interaction designer, multimedia artist, and researcher. Her researches include data visualization, biometric data visualization and sonification, new interface for musical expression, and mobile user experience design. She studied at Seoul National University, at UCLA and at UCSB's Experimental Visualization Lab, and has been a Visiting Researcher at SENSEable City Lab at MIT.

"Digiti Sonus" is an interactive audio/visual art installation based on fingerprint sonification. Transforming fingerprints’ unique patterns into sonic results allows the audience to experience the discovery of sensory identities. The sonification of data produces a real-time music composition as a representation of integrated human identities. The distinct visual features of fingerprints as an open musical score are executed in diverse ways and converted into three-dimensional animated last3/images. http://yoonchunghan.com/portfolio/DigitiSonus.html

Ed Kirshner

Ed Kirshner is a sculptor who works in glass with gas plasma. To produce his dynamic light effects in glass vessels, he ionizes rare gases with electronic Tesla coils. Many variables such as gas type, mixture and pressure, along with glass vessel geometry, have to be very finely tuned to create the often mesmerizing effects. It's mostly Alchemy.

"Danger, Dancing Mushrooms, Bowl of Chaos" are glass and plasma sculptures. Employing the kinetic graphics of video feedback, these sculptures are based on the same physical phenomena of gas plasma manifestation as the Aurora Borealis or Northern Lights. They represent a way to create self-organizing chaos in space and time. The self-organizing chaos of gas plasma is one of the very few natural processes, beyond biochemistry, that might evolve the feedback mechanisms to enable self-replication and thus possibly even life.

Yuan-Yi Fan

Yuan-Yi Fan is a creative research engineer based in Los Angeles. He studied computer music, media arts, and multimedia engineering at Media Arts and Technology, UCSB. His works have been included in international events, including Leonardo, Leonardo Music Journal, ACM MM, IEEE VIS, ISEA, ICMC, NIME, ZERO1 Biennial, and ZKM Globale: inSONIC. Before UCSB, he worked at the Ultrasound Imaging Lab in Taiwan.

"Symbols and Boundaries is an immersive sound installation that invites audience to sculpture a soundscape by exploring space. This installation captures audience movement via nearables, computes proximity data to steer soundscape evolution, and feedbacks to audience via hearables. Symbols and Boundaries spontaneously creates Collective Expression, which is the synergy between audience movement and sonic narrative in space.

OpenLab

UC Santa Cruz's OpenLab Research Center is directed by Professor Jennifer Parker. Collaborating artists include: Zach Corse, Adam Fischer, David Harris, Sean Pace, Jennifer Parker, and Steven Trimmer. This is a collaboration with the DANM Mechatronics Research group at UC Santa Cruz

"Water Tank" visualizes sound by translating the auditory into the visual by way of vibration. As low frequencies match the intrinsic harmonics of the tank, they excite the dancing localized waves on the surface. Different frequencies excite different patterns in the reflective pool.

Andy Lee

Andy Lee is a sculptor interested in recursion and concepts of geometry. An engineer by training he works with digital technology to create his work.

"Tube Frames" explores ways of creating large scales wire frames models of tubes and digitally fabricated connectors.

Jeffrey Bryant

Jeffrey Bryant is an installation artist and creative coder who is interested whose work focuses on the way people perceive each other by allowing a user to take on the perspective of another individual who they may not entirely understand in order to bring human beings closer together.

"Generis" is is an interactive art installation that sees every human being as a unique individual regardless if other people may not see them as such. Any person that walks in front of Generis is given a silhouette with its own unique color projected onto a wall and can combine colors with others to create a distinct painting.

Colin Bowring

Colin Bowring, aka The Wizard, explores the medium of science to make his art. Working with large adjustable mirrors, holographic gyroscopes, human sized water prisms and bicycle rim water lenses, he transforms beams of sunlight into scattered patterns of spectral bliss.

"The Harmonograph" makes drawings on paper with a pen. The pen is moved by two pendulums and the paper is moved by a third. The speed ratio of the pen to the paper is adjusted by moving the weights up or down on the pendulums. Different harmonic patterns form from these ratios. Spiraling patterns form that have intricate concentric loops are drawn on the paper for mesmerizing minutes at a time.

Ytai Ben-Tsvi

Ytai Ben-Tsvi is a software/electrical engineer with a soft spot for art and design. He is most known in the Maker community for his invention of the IOIO board, which makes it simple to interface Android devices with electronic circuits, such as sensors and motors. His projects often emerge from technical proof-of-concepts and explore the borders between art and technology.

"IOIO Plotter" is a drawing robot, which generates interesting renderings of real-life last3/images, mainly portraits. An Android tablet captures camera last3/images, processes them using one of several available styles and finally drives the machine via the IOIO board. Most drawing styles have a random component in them, so every output is unique, even if the same image is processed twice.

Adam Carlin & Erich Richter

Adam Carlin is co-director of Some Thing Spacious as well as the founder of Art Maker Avenue, center for visual and performing arts in Oakland. Carlin works in Social Practice and New Media genres to re-define ideas of locality and to mediate contemporary ways in which we bridge between physical spaces around the world. Some Thing Spacious is a shifting group of artist and curators led by Adam Carlin and Erich Richter. Some Thing Spacious currently is programing exhibitions that bridge the Oakland art community and the larger art world that we experience via online media.

"Some Thing Grounded" is part of an ongoing program to go beyond simply observing the global community we have at our fingertips and begin to participate in it. Visitors are the artists in this participatory installation. The exhibition room contains a high wall of printers that are continuously spilling out Craigslist 'free' listings from cities everywhere in the world except the United States. Visitors gather items they like and assemble them at work tables into proposals for sculptures. These collage works are then taped to a kind of real life 'bulletin' board to the public. For the duration of the LAST Festival we will be inviting local Bay Area artists to actualize the proposals the public made into physical sculptures.

Carlos Castellanos

Carlos Castellanos is an interdisciplinary artist and researcher with a wide array of interests such as embodiment, cybernetics, ecology, phenomenology, artificial intelligence and art-science collaboration. He has received a National Science Foundation IGERT Fellowship in Interactive Digital Multimedia and was a California State University Sally Casanova Pre-Doctoral Scholar. His artworks have been exhibited at local, national and international events such the International Symposium of Electronic Art (ISEA), SIGGRAPH & ZERO1 San Jose. He is also a founding member of DPrime Research, an art-science nonprofit research organization. Castellanos is Assistant Professor in the Department of Art at Kansas State University.

"Mobile Bioenergy Lab" is a creative research laboratory for experimentation with emerging bioenergy technologies. MBL consists of a small vendor cart or bicycle, repurposed to serve as bioenergy construction and demonstration station in urban space. MBL is a community research laboratory. The cart (manned by MBL artist-researchers and local volunteers) traverses the city, collecting organic matters for use in constructing simple, diy, bioenergy systems. We also perform interventions and demonstrations to engage citizens in conversations surrounding these technologies.

Performances

Laetitia Sonami

Laetitia Sonami is a sound artist, performer and researcher. Born in France, she settled in the United States in 1975 to pursue her interest in the emerging field of electronic music and studied with Eliane Radigue, Joel Chadabe, Robert Ashley and David Behrman. Sonami�s sound performances, live film collaborations and sound installations focus on issues of presence and participation. She has devised new gestural controllers for performance and applies new technologies and appropriated media to achieve an expression of immediacy through sound, place and objects.

A live improvisation for the "lady's glove". The elbow-length lady�s glove is fitted with an array of sensors tracking the slightest motion of her hand and body.

Alexi Huestis & Kinetech Arts

Kinetech Arts, founded in 2013 by physicist Weidong Yang and dancer/ choreographer Daiane Lopes da Silva in San Francisco, nurtures unique creative partnerships between scientists and artists. Their goal is to create interdisciplinary art projects that combine dance, science and technology, based in a spirit of experimentation and play. Kinetech Arts holds a weekly Open Lab (at SAFEhouseArts) open to artists of many disciplines.

Erin Alexi Huestis, an alumna of New York's choreographers and ballet companies, performed "Fractal Passage", an interaction with Kinetech Arts' installation "Fractal Motion".

Raquel Boluda & Kinetech Arts

Kinetech Arts, founded in 2013 by physicist Weidong Yang and dancer/ choreographer Daiane Lopes da Silva in San Francisco, nurtures unique creative partnerships between scientists and artists. Their goal is to create interdisciplinary art projects that combine dance, science and technology, based in a spirit of experimentation and play. Kinetech Arts holds a weekly Open Lab (at SAFEhouseArts) open to artists of many disciplines.

Raquel Boluda, founder of Alchemy Spinning, a holotropic whirling dance platform, performed the multi-stylistic "Ephemeral Footprints" interacting with Kinetech Arts' audiovisual installation.

David Grunzweig

David Grunzweig is a graduate student at the Center for Computer Research in Music and Acoustics (CCRMA) at Stanford University. His work focuses on Matlab-based DSP, spatial audio, and hardware development.

David Grunzweig performed his composition "Tape Ghost" for digital synthesis and field recordings.

Romain Michon

Romain Michon plays saxophone and piano. He is a Ph.D. candidate at Stanford's CCRMA (Center for Computer Research in Music and Acoustics). His research activities mostly focus on the following topics: programming languages for digital signal processing and computer music (Faust and ChucK), human computer interaction, physical modeling of musical instruments, mobile devices used as musical instruments, hybrid lutherie, musical instrument design. He is currently writing a Ph.D. dissertation on Augmenting Mobile Devices: Towards a Hybrid Lutherie.

Parhealion, a free-jazz duo will perform an improvised jam with Romain Michon of Stanford's CCRMA.

Andrew Blanton

Andrew Blanton is a percussionist, media artist, and educator. He is currently the area cooridinator of the Digital Media Art program and CADRE Media Labs at San Jose State University. His work is fundamentally transdisciplinary combining classical percussion, new media art, and creative coding to create realtime sonic and visual instruments. He has shown his work all over the world including Google Paris, the Studio for Electro Instrumental Music in Amsterdam, University of Brazillia, and the 20016 International Symposium for Electronic Arts in Hong Kong among many others. For more information visit andrewblanton.com

Waveguide is an audio visual performance that uses the internet as a resonant body for drums. By sending data from drums to a server and back through the audience's cell phones in real time, the work uses the array of cell phone speakers to create an immersive audio visual environment. Conceptually, the work draws on a number of different topics exploring the ubiquity of cell phones in contemporary society, and what it means to have an increasingly mediated reality through the screen of a smart phone. Each phone of the audience acts as an individual small speaker, screen, and interactive environment, allowing for real time dispersed audience interaction with the work as it is performed.

Rob Hamilton and Chris Platz

Rob Hamilton explores the converging spaces between sound, music, and interaction. His creative practice includes mixed-reality performance works built within fully rendered, networked game environments, procedural music engines and mobile musical ecosystems. His research focuses on the cognitive implications of sonified musical gesture and motion and the role of perceived space in the creation and enjoyment of sound and music. Hamilton received his PhD from Stanford University's Center for Computer Research in Music and Acoustics (CCRMA) and currently serves as an Assistant Professor of Music and Media at Rensselaer Polytechnic Institute.
Chris Platz is a virtual world builder, game designer, entrepreneur, and artist who creates interactive multimedia experiences with both traditional table top and computer based game systems. He has worked in the industry with innovators Smule and Zynga, and created his own games for the iOS, Facebook, and Origins Game Fair. His real claim to fame is making interactive stories & worlds for Dungeons and Dragons for over 30 years.

"Carillon" was built within the Unreal Engine 4 with support for the Oculus Rift head-mounted display and Leap Motion. Premiered on May 30, 2015 at Stanford University's Bing Concert Hall by the Stanford Laptop Orchestra, Carillon was designed to allow multiple performers to interact with the giant virtual bell-tower across the network, controlling the motion of parts of the instrument that generate sound and music. The environment can be explored using an immersive head mounted displays (HMD) like the Oculus Rift and Leap Motion hand tracking sensors. Using their hands, players can select parts of the Carillon and manipulate them (e.g. set them spinning) with hand gestures in 3D space. As the rings spin on different axes and components of the Carillon are activated and manipulated, parameters of sound and music are changed in real time, creating a musical experience.

Eve Warnock & Kate Harrington

Eve Warnock is a multimedia artist who melds ancient techniques of art-making with modern technologies. She is a costume and set designer as well as a director for live performances and films. Eve is co-creator of Queen Mae and the Bells, a modern opera troupe that integrates electronics and projection in costume and engineered instruments. She is the director of Seekago, a series of five experimental films that incorporates tactics of live performance with film techniques and new medias. She is also director of multiple interactive public performance pieces.
Kate Harrington is Creative Director at LUDIKA, where she designs unique collaborative art and game experiences that connect, educate, and inspire action. Kate recently spent ten months in Indonesia, where she co-produced the third annual TEDxUbud.

"HERD" is an interdisciplinary, multi-platform, multi-media extravaganza researching animal and human herding behaviors. "Emergence", a sub-project of HERD, is a multi-media performance that looks at the emergence of self-organized systems adapting to the human impacts on our aquatic ecosystems. In a fantastical multi-media performance, eve Warnock and LUDIKA will bring the consequences of a polluted ocean to life with the emergence of an evolved self-organized species from our oceans. Using researched-based algorithms to inform movement, these species will evolve and transform in front of the audience. Compelling costumes and sets, projections and sounds from Nathan Ober's automaton instrument installation Samadhi will allow these organisms to dwell, feed, and reproduce among us.

Venues: Email the founding director if you are interested in holding a L.A.S.T. festival at your location (it does require a large space for art pieces plus a 100-seat theater for the science talks).

Artists: email us if you want to be on our mailing list for future