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Expo: Interactive Digital Experimental Art - IDEA expo (Friday and Saturday 6pm-11pm):

This expo features a dozen interactive digital installations that break the "Do not touch!" taboo of the traditional museum. You enter a different dimension populated with the reactive artworks of:

(click on the name for bio and installation | Photos of artwork)

Details | All videos

Live performances:

Symposium - Engineering the Future (Saturday 1pm-6pm):

("IMHO": Inspirational Minds and High-tech Oracles, or Interactive Mindful Humble Opinions, or...)

As a complement to the L.A.S.E.R. series and to the S.M.M.M.A.S.H. series, we picked disciplines that will change the world in the near future and invited a visionary speaker for each one. We scheduled interactive talks (originally we wanted to call them "Q&A") in which you have a chance to ask all the questions you always wanted to ask.

Location and Hours:

Friday June 6 from 6pm till 11pm: Interactive Art Installations

Saturday June 7 from 1pm till 6pm: Tech/science talks

Saturday June 7 from 6pm till 11pm: Interactive Art Installations

439 S. 1st Street, San Jose, CA 95113

L.A.S.T. festival: History and Editions
The L.A.S.T. festival , originally conceived by piero scaruffi, is structured around four programs

This weekend-long event features a number of interactive installations, some workshops and a handful of inspirational talks.

Click here for an introduction to the LAST festival and links to the various festivals held so far.

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The first L.A.S.T. festival, produced by Adam Carlin and Erich Richter of Some Things Spacious, free and open to everybody, took place on June 6-7 of 2014 in collaboration with ZERO1 at the ZERO1 Garage during San Jose's Subzero weekend. See photos and videos.

Watch curators and artists as we are creating it and watch the Opening night. Watch Pierre Passeur's documentary of the first LAST festival.

The second L.A.S.T. festival, curated by Lily Alexander, took place in October 2014: Second LAST festival

Mission Statement

Creativity does not happen in a vacuum, whether it's art, tech or science. They all coexist, influence each other and interact. Silicon Valley did not happen in a vacuum, it happened within the intense cultural ecosystem of the Bay Area. The L.A.S.T. festival aims at presenting art, tech and science within the same venue. The art expo features a dozen interactive high-tech installations that break the "Do not touch!" taboo of the traditional museum and that are meant to let you experience something you never experienced before. The symposium features talks on Artificial Intelligence, Graphics/Animation, Nanotech, etc by leaders of today's science and technology.

Art installations for the first LAST expo include: David Glowacki's Danceroom Spectroscopy (already exhibited at various locations in Europe), Brent Townshend's "Corelated Space " (a collaboration among an artist, a musician and an engineer), Erich Richter's "Chant" (for reflecting pool, partially submerged speakers and spoken-word), Ian Winters' LED sculpture "Horizon Line", Peter Foucault's drawing robot "Attraction/Repulsion: Longwave", Kinetech's interactive video installation "Time Bubble", Emily Martinez's "AntiApocalypse" for brainwave rhythms, Brent Townshend's visual tracking system "Corelated Space" for musical soundscape and laser light, Yuan-Yi Fan's "Qi-Visualizer" for mobile biometrics, etc

Speakers for the first LAST symposium are: Google's director or research, DARPA's director of innovation, NASA's chief planetary scientist, a cofounder of Pixar, and the director of Stanford's nanotech lab.

Piero Scaruffi

The first Life Art Science and Technology (L.A.S.T.) expo celebrates the confluence of art with the multiplicity of new media technologies and nascent sciences that are transforming sociality and experience in the 21st century.

With a focus on the potential of interdisciplinary forms of art-making for audience engagement, this first exhibition concentrates on projects by artists, engineers and scientists whose work strives to go far beyond the rhetoric of interactivity and 'high-tech.' Rather, these projects attempt to engage in more nuanced forms of audience engagement, building upon the avant-garde artistic program that co-evolved with the social upheavals of the 20th century, while assimilating theories and tools developed through the various fields of science and technology in recent decades.

Lily Alexander