Leonardo Art/Science Evening Rendezvous of 12 November 2019

Exploring the Frontiers of Knowledge and Imagination, Fostering Interdisciplinary Networking
12 November 2019, 7pm
c/o University of San Francisco
Fromm Hall - Berman Room
2130 Fulton Street, San Francisco
Chaired by Piero Scaruffi and Tami Spector

The LASERs are an international program of evening gatherings that bring artists and scientists together for informal presentations and conversation with an audience. See the program for the whole series and the dates for the Bay Area.

Leonardo ISAST and USF invite you to a meeting of the Leonardo Art/Science community. The event is free and open to everybody. Like previous evenings, the agenda includes some presentations of art/science projects, news from the audience, and time for casual socializing/networking.
See below for location and agenda.
Email me if you want to be added to the mailing list for the LASERs.
See also...


Program (the order of the speakers might change):
  • 7:00-7:25: Danielle Wright (North American Sustainable Refrigeration Council) on "TBA" TBA... Read more
  • 7:25-7:50: Charles Lindsay (SETI AIR) on "TBA" TBA... Read more
  • 7:50-8:10: BREAK. Before or after the break, anyone in the audience currently working within the intersections of art and science will have 30 seconds to share their work. Please present your work as a teaser so that those who are interested can seek you out during social time following the event.
  • 8:10-8:35: Andrey Kurenkov (Stanford/ Computational Vision Lab) on "How impressive are recent A.I. accomplishments, really?". Despite the major accomplishments of the last two years, there are fundamental flaws in today's A.I... Read more
  • 8:35-9:00: Dawn Danby (Speherical) on "TBA" TBA... Read more
  • Discussions, networking You can mingle with the speakers and the audience

Bios:
  • Dawn Danby is...
  • Andrey Kurenkov is a graduate student in Stanford's Computational Vision and Learning Lab. He conducts research at the intersection of robotics and computer vision, and is co-advised by Silvio Savarese and Ken Goldberg. Besides robotics (particularly, intelligent robotics that can interact with humans), his interests include: programming (especially embedded programming), energy/climate change (the reason behind his EE degree), photography, video games (mostly narrative-driven, indie, Mass Effect-type games), cinema (Tarkovsky, Aronofsky, Kaufman, Kurosawa, Bergman, Carruth, Kon, Miyazaki, Zvyagintsev, etc), and hard science fiction.
  • Charles Lindsay is a multi-disciplinary artist interested in technology, eco-systems, semiotics, and esoteric forms of humor. He creates immersive environments, sound installations, sculptures built from salvaged aerospace and bio-tech equipment, videos and photographs. Lindsay was the SETI Institute's first Artist in Residence (2011-2015) and is now the SETI AIR Program Director. He is a Guggenheim Fellow, recipient of the Robert Rauschenberg Residency, artist in residence at Imagine Science Films and the innovator behind OSA EARS - a project designed to deliver real time sound from one of the world's most bio-diverse rain forests to anyone anywhere with internet. His career trajectory has been diverse, ranging from exploration geology in the arctic to photojournalism in the jungles of southeast Asia. He invented a carbon based imaging process and merged that with sound and sensors to create immersive installations. Lindsay received a 2010 Guggenheim Fellowship for this "CARBON" work. Lindsay╬Ú╬¸s work has been profiled by WIRED, Motherboard, ARTonAIR.org, Viralnet, NPR and CNN International. During his second term as artist in residence Lindsay developed "CODE Humpback" - an installation combining ideas about encrypted signals and inter-species communication. His advisor / collaborator is SETI Institute scientist Dr. Laurance Doyle, who along with colleagues from UC Davis and the Alaska Whale Foundation used the mathematics of information theory to determine that humpback whale vocalizations have rule-structure complexity, what in human languages is called "syntax." The humpback communication system is an ancient global language - yet we remain effectively alien to each other. CODE Humpback debuted at The Bolinas Museum during the show Transmit/ Receive. Charles is developing many new artworks and installations: "Time Machines / Improbable Devices" is sculptural assemblages giving voice and vision to deep time; "The Sound of a Quantum Computer Thinking" employs recordings made at NASA Ames Quantum Artificial Intelligence Lab; "Ecotone" envisions a mobile space in which to de-contextualize live sounds from OSA EARS so they are experienced as though in an off earth / post earth environment. "The Sound of One Hand Clapping" sculpture is in development using front edge 3D scanning / printing and reject parts from the Allen Telescope Array╬Ú╬¸s current upgrade. He is the author of seven books of photographs. Lindsay is also an active sound artist who collaborates with Witness Relocation, SnazzyFx, Catherine Chalmers and participates with the Electronic Music Foundation.
  • Piero Scaruffi is a cultural historian who has lectured in three continents and published several books on Artificial Intelligence and Cognitive Science, the latest one being "The Nature of Consciousness" (2006). He pioneered Internet applications in the early 1980s and the use of the World-Wide Web for cultural purposes in the mid 1990s. His poetry has been awarded several national prizes in Italy and the USA. His latest book of poems and meditations is "Synthesis" (2009). As a music historian, he has published ten books, the latest ones being "A History of Rock and Dance Music" (2009) and "A History of Jazz Music" (2007). His latest book of history is "A History of Silicon Valley" (2011). The first volume of his free ebook "A Visual History of the Visual Arts" appeared in 2012. His latest book is "Intelligence is not Artificial" (2013). He has also written extensively about cinema and literature. He founded the Leonardo Art Science Evening Rendezvous (LASER) in 2008. Since 2015 he has been commuting between California and China, where several of his books have been translated.
  • Danielle Wright is...

Extended abstracts:

Wright
Abstract forthcoming


Danby
Abstract forthcoming


Lindsay
Abstract forthcoming


Kurenkov
Reinforcement learning (RL) is one of the basic subfields within Artificial Intelligence. In an RL framework, an agent interacts with an environment to learn what actions it needs to take in any given environment state to maximize its long-term reward. Despite the major accomplishments of the last two years (such as DeepMind's AlphaGo and AlphaZero, as well as OpenAI's Dota bots), RL is fundamentally flawed and more complex accomplishments may not be possible under pure RL. Different approaches within AI can address those limitations.


Photos and videos of this evening